In applySpriteProps of game.next.js, there needs to be logic that handles this case. I think in api.next.js we'll also have to create sheets and animations based on the loading of a sprite via the setSprite mechanism. The world's default sprites, when drawn from custom sprites, have this logic elsewhere in game.next.js I think.
In applySpriteProps of game.next.js, there needs to be logic that handles this case. I think in api.next.js we'll also have to create sheets and animations based on the loading of a sprite via the setSprite mechanism. The world's default sprites, when drawn from custom sprites, have this logic elsewhere in game.next.js I think.