JohN100x1 / IsekaiMod

An unbalanced gameplay mod for Pathfinder: Wrath of the Righteous
MIT License
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Subclass reworks for 5.0.0 (discussion) #108

Closed JohN100x1 closed 1 year ago

JohN100x1 commented 1 year ago

Discuss improvements, reworks, changes for the Isekai Protagonist and its subclasses here. I have edited this description as the discussion evolved, so note that comments may not follow.

Changes/new features marked with ❗ Latest thoughts:

  1. Isekai Protagonist: Jack of all trades
    • ❗ Gets a new line of feats/abilities that is a mix of feats/abilities from other archetypes
  2. Edge Lord: Melee focused
    • Uses DEX for attacks
    • Has extra attacks
  3. God Emporer: Buffing focused
    • ❗ Change casting stat to WISDOM
    • Has auras which buff allies (offense and defense)
    • Has stats/resistances that increase (gets immunities at higher levels)
    • ❗ Change auras to be a mix from Hero and Overlord
  4. Mastermind: Spellcasting focused
    • ❗ Has arcanist feats i.e. Eldritch font
    • ❗ Gets a line of OP abilities restricted to the auto metamagics
  5. Hero: ❗Protection focused
    • Good-aligned
    • Uses Charisma for attacks
    • ❗ Gets buffs to attacks when not duel wielding
    • ❗ Gets auras which protect allies
  6. Overlord (replaces Villain): OP ability focused
    • ❗ Change casting stat to STRENGTH
    • Evil-aligned
    • Has many OP abilities (like the current villain)
    • ❗ Gets auras which empower allies' offensive
kjk001 commented 1 year ago

that is a good question, and would largely depend on the rp concept. Part way through the discussion the new archetype had the concept of being some sort of reborn demonic/eldritch horror from a different plane(you know kind of like the overlord itself). Something like that would not have to follow the normal rules of this dimension...

But if we are going with a more generic conquerer type this justification becomes harder.

Mythalar commented 1 year ago

I've mixed feelings about this.

I think justification can be found easily enough there there already exist some archetypes with spellcasting based on physical stats (granted, mostly constitution). But that's also true that a character based entirely on strength would be quite more powerful than a charisma/int/wis based one since strength would give +hit, +dmg, +spell DC etc...

A strength focus character would also probably rely more on buffs which are not affected by casting stat except for bonus spells...

I think it was a good idea to discuss this, but it's not really worth to actually implement.

Still a good idea to make a wisdom based god emperor since it allows some choices for party composition/gear but further rework could be more focused on abilities than casting stat.

JohN100x1 commented 1 year ago

I will revert the STR casting stat change.

ThePiggyGalaxy commented 1 year ago

I was wondering, if instead of / as an alternative to hero / villain there should just be one subclass regarding alignment types with all their features being applied in the way that would fit the character's alignment, so instead of smite evil for a lawful neutral character, it would be smite chaotic. And for characters with a mixed alignment they would need to pick between which opposing alignment they would smite.

If this is an additional class you could realign the hero and or villain class more to their characteristics (like how villain's spell casting focus was changed into mastermind) instead of just being anti-good or anti-evil. Hero for example could get an enemy bane instead of a smite with 2 sets of favoured enemies. I actually like how overlord is being handled, though I don't really like it's alignment restriction, since an overlord is more like an overly domineering and powerful ruler and though (e.g.) Ains would be evil aligned, that's more because of his inability for compassion since he became an undead (and he's still quite benevolent to his actual allies and subject) of cource there are more evil people fitting the description of an Overlord, but I don't believe all of them are.

Overlord (+damage)

  • Dark aura : +1/2 IL to attack damage and hit point damages from spells + 1/4 attack bonus to the party 40f radius. Attacks are considered evil.

Following my earlier mentioned opinions this would instead be:

And also a minor changes for hero's sacred type bonus into a different type of bonus e.g. a luck bonus or just an unique stackable bonus