Closed pikachu01 closed 1 year ago
From what I can see, the composite enchantment and the Graceful Combat
feature both uses the same OverrideDamageBonusStat
method to override the weapon stat calculation, and that the composite enchnatment is also applied after the Graceful Combat
feature, meaning only the composite enchnatment is effective.
Possible solutions:
Graceful Combat
feature before doing the stat replacement. Repeat for strength weapons, agile weapons, finesse weapons etc.Graceful Combat
feature to trigger last. (no idea how at the moment)I will investigate whether the 2nd solution is possible but if not I would rather let the weapon enchantments take priority.
I'd like to add that I noticed the same behavior with the feature that lets you use Dexterity for damage from the Edge Lord Subclass. "Sonic Strike" was it's name, I think. On Composite LongBows, characters strength is used for Damage Calculations. On non Composite Longbows, dexterity was used for damage. I had just assumed it was intended bevavior, since the description for "Composite" Longbows defines, that a composite Longbow uses strength for additional damage. So I just used normal Longbows instead.
I think I will leave it as it is. I couldn't find a way to re-order the weapon stat calculation when multiple sources override the weapon stat.
Describe the bug Weapons that uses strength for damage doesn't factor in Charisma in Isekai Archetypes that replaces Strength with Charisma for factoring in damage. Example: Composite Longbow/Shortbow/Throwing Axes.
To Reproduce Steps to reproduce the behavior:
Expected behavior Charisma should still replace Strength on a Composite Longbow weapon
Screenshots