JohN100x1 / IsekaiMod

An unbalanced gameplay mod for Pathfinder: Wrath of the Righteous
MIT License
20 stars 10 forks source link

Mythic Classes + Isekai Races #180

Open Rinelw opened 1 year ago

Rinelw commented 1 year ago

I was just thinking, but how about giving some flavour for certain mythic paths if you choose a specific race (For simplicity I call everything Isekai ) For Example: Isekai Dhampir + Lich - Can pick lich powers as normal feats + some flavour if possible: Lets you keep your body, and defy Zacharius, but still get one additional mythic level by the virtue of being a "superior" Undead being. (You basically tell Zacharius, screw you, I'm motherfrickin vampire and I'm going to stay like that) Isekai Tiefling + Demon/Devil - Gives you a permanent Aspect of Succubus as well as upgrades the charm to refresh every 1d6 turns. Allows you to romance everyone with a chance of them not feeling Jealous. They get an option with diplomacy check to convince them to stay as the member of a player's Harem. Isekai Human + Legend - You can pick mythic feats and abilities as normal feats and you don't lose your mythic feats that you've chosen as you progress the legend. Isekai Elf/Gnome + Azata - Can pick azata's superpowers as normal feats, Isekai Kitsune/Gnome + Trickster - Can pick mythic tricks as normal feats. Isekai Oread + Aeon - Can pick Aeon gazes as normal feats. Gets more immunities. Isekai Aasimar + Angel/Devil - Can pick Angel Halo and Sword as normal feats, Attacks considered Lawful. Isekai Everyone + Gold Dragon - Keeps the mythic feats and abilities of their previous mythic.

It would be also cool if the player was allowed to pick spells from their race's respective mythics as normal spells when they level up as isekai protag (Without having to choose that mythic).

Brody1018 commented 1 year ago

I would definitely try it out if the feature was made available. I just don't know that I would like being pigeonholed into a certain race in order to fully appreciate the mod.

bundillion commented 1 year ago

pigeonholed into a certain race in order to fully appreciate the mod.

I disagree that this idea is limiting player options so much as providing additional benefits to the special options the mod gives. Builds that are internally complimentary, either through mechanics or flavor or both, deserve build-specific treatment. It enhances replayability for those wanting to explore every avenue, without feeling so generic that it wouldn't matter at all what class and race you play as. Is it maybe a bit obtuse for a class mod to have that much depth? I think that's a matter of opinion (and also probably yes).