I suggest making a few small changes to a couple of abilities:
Excalibur and Magical Amplification change into а toggle ability.
Since the Hero has healing abilities, I think we need to strengthen his "Deus Ex Machina" ability a little and make it also enhance the treatment. Namely, whenever he channels positive energy to heal a creature, he heals the maximum possible amount.
This is partly a level 20 paladin ability. HOLY CHAMPION
Giving the "Killing Intent" effect(shaken, frightened, and cowering) always lasts 2 rounds (more if you want. Maybe even 5 rounds?). Or the same amount of time for the effects to end at the same time.
I noticed that they constantly last different number of rounds. And this is a little strange.
rework Supermassive
AC is much more important than health points, because of this, the ability rather harms than helps. Therefore, I propose to remove the penalty to AC. In addition, also remove regeneration, because there is the same skill.
I suggest making a few small changes to a couple of abilities:
Excalibur and Magical Amplification change into а toggle ability.
Since the Hero has healing abilities, I think we need to strengthen his "Deus Ex Machina" ability a little and make it also enhance the treatment. Namely, whenever he channels positive energy to heal a creature, he heals the maximum possible amount. This is partly a level 20 paladin ability. HOLY CHAMPION
Giving the "Killing Intent" effect(shaken, frightened, and cowering) always lasts 2 rounds (more if you want. Maybe even 5 rounds?). Or the same amount of time for the effects to end at the same time. I noticed that they constantly last different number of rounds. And this is a little strange.