JohN100x1 / IsekaiMod

An unbalanced gameplay mod for Pathfinder: Wrath of the Righteous
MIT License
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"Overpowered Ability" Suggestions #2

Open JohN100x1 opened 1 year ago

JohN100x1 commented 1 year ago

Some ideas:

Rinelw commented 1 year ago

Perfect Resurrection - Resurrects any Party member with Full HP no negatives, even if their body was destroyed, no component cost.

Real Distant Magic - Basically Brings back tabletop spell ranges: Close The spell reaches as far as 25 feet away from you. The maximum range increases by 5 feet for every two full [caster levels]. Medium The spell reaches as far as 100 feet + 10 feet per [caster level]. Long The spell reaches as far as 400 feet + 40 feet per [caster level].

Negate Magic - A 30ft. Sphere that Continuously dispels any spells within its radius, it also negates any spells cast on creatures within it (probably could be achieved by raising their spell resistance to something ridiculous like 100.)

Rinelw commented 1 year ago

Dominate: Dominate any target (Makes it fight for you)

Super Regeneration: Heal 50hp every turn

Overgeared: Gives you endgame equipment at 1st level

Endless Magic: Use your action to refill your spell slots (up to 1/4 of character level (min 1)).

Infinity Magic: Removes max dmg die restrictions from magic and casts magic as if you were a caster 5 levels higher, so for example fireball deals 1d6 per caster level to a maximum of 10d6. With this there is no maximum.

PS: I think you should change "Grasp Heart" name to "Instant Death" since Overlord's Grasp Heart is just renamed and slightly reflavoured Death Clutch spell.

JohN100x1 commented 1 year ago

but i want to roleplay ainz with grasp heart :tired_face: jokes aside i think most of these are great ideas. some of them will be hard to implement (if possible at all). i'll see if i can make some space to implement these in a 2.x.0 update

Rinelw commented 1 year ago

Well, you could always add it as a separate 9th level spell, like in overlord and add other spells from overlord to spell list. and instead of grasp heart you could add some of the Super Tier Magic as overpowered abilities instead. PS: Grasp Heart doesn't work on targets that are undead or do not have a heart, so current version is certainly better.

Rinelw commented 1 year ago

Echo Mage: Consecutive casts of the same spell require no spell slot Reflective Armor: Deal same amount of damage to people who hit you. Elemental Bond: Pick one element, this element heals you instead of damaging you. Arcane Armor: Works like Mage Armor but it gives 12 AC and 10 Resistance in every element. Embrace Negativity: You and your companions count as undead when targeted by negative energy (positive energy still works on you as on living)

Additionally, I think Dupe Gold should be one time use ability since it clearly causes inflation and lowers the overall value of gold. 😉 Though you'd be a real mad lad if you actually implemented inflation caused by duping gold to the game.

Rinelw commented 1 year ago

If inventory/infinite storage seems too weak you could bundle it with the ability to switch armor and other parts of eq during combat

JohN100x1 commented 1 year ago

A few ideas, maybe as overpowered ability or special power

  1. A power to make all attack ( ranged or melee ) counts as touch attack. 
  2. A power to make all enemies attacked by you ( ranged or melee ) is flat footed. 
  3. A power to make when you roll any dice, you will roll 2 or 3 dice and take the best result. 
  4. A power to make when enemies roll any dice, they will roll 2 or 3 dice and take the worst result.
  5. Mythic Azata Zippy magic like power
  6. Mythic Demon , major demon coloxus like power (link)
Brody1018 commented 1 year ago

Rebound/Reflect - Enemies around you take 1D6 damage per character level for each attack made against you. Radiant Visage - Enemies within 30 feet of you must make a 99 Will Save or be blinded by your radiance. Nah Nah Nah Nan, Can't Touch This - Add 5 times your character's level to your Dodge AC. I Don't Believe In Magic - Enemy units within 30 feet of you must make a DC 99 Will save in order to successfully cast magic. If they fail they will be stunned for 1D4 turns. You Call That A Knife? - Enemy units within 30 feet of you suffer -10 to all attacks. Allies within 30 feet of you receive +10 to all attacks. (You have something very similar to this but I remembered the meme and wanted to include it)

Rinelw commented 1 year ago

Fallen Dawn: Deals massive Holy damage in 60ft. Radius for a few turns. (capable of friendly fire) The Goal of all life is death: make the next spell ignore death effect immunity I'd also move grasp heart op ability to spells but make it weaker or just rename death clutch to grasp heart and instead make an instakill ability to be that of shield hero(Iron Maiden) to keep the variety higher.

Rinelw commented 1 year ago

Since there is instant kill already, why not this: I Am Atomic: Obliterates everything within 120ft radius, is a full round action and provokes attacks of opportunity.

JohN100x1 commented 1 year ago

Everything I've done so far used existing assets. I'm not skilled enough to add animations. I'm wondering if there's anything similar to purple explosion...

Rinelw commented 1 year ago

For now You could use supernova animation and cover entire screen with a white flash for the moment when explosion goes off.

beanbou commented 1 year ago

In time of need: once during combat when you reach half health two celestials, azatas, demons, or elementals (depending on your alignment) will be summoned to your side relative to your level. I imagined this working something like the inheritor does during your time in the abyss. idk if this is feasible though and doesn't seem overpowered but could add some flavor.

Maybe they could also be buffed up with haste and other spells to make them stronger they could also interact with whichever mythic path you chose, like the lich minions will drain levels or affect ability scores, Demon minions will be enraged, angel minions will deal divine damage...etc.

all this is just ideas and id be happy however u decide to implement it. (if it is even possible)

JohN100x1 commented 1 year ago

In time of need: once during combat when you reach half health two celestials, azatas, demons, or elementals (depending on your alignment) will be summoned to your side relative to your level. I imagined this working something like the inheritor does during your time in the abyss. idk if this is feasible though and doesn't seem overpowered but could add some flavor.

This is possible but it's going to be so annoying to implement finding all the blueprints for each unit per alignment. This could become a Special Power if it's not that powerful. Also remind me exactly when did the inheritor come to resue at half health? If you have an exact location/fight then it would help speed up development.

beanbou commented 1 year ago

In time of need: once during combat when you reach half health two celestials, azatas, demons, or elementals (depending on your alignment) will be summoned to your side relative to your level. I imagined this working something like the inheritor does during your time in the abyss. idk if this is feasible though and doesn't seem overpowered but could add some flavor.

This is possible but it's going to be so annoying to implement finding all the blueprints for each unit per alignment. This could become a Special Power if it's not that powerful. Also remind me exactly when did the inheritor come to resue at half health? If you have an exact location/fight then it would help speed up development.

it starts at act 4 and as soon as you enter alushinyrra you will be given a permanent buff by the hand of the inheritor that will summon him and heal you to full life should your hitpoints hit 0. (got the names mixed up my bad)

kjk001 commented 1 year ago

perhaps the last two ideas should be combined, you get to pick between several alignment restricted options on what can happen, summon an angel/dragon/elemental that helps fight, gain a passive aura, break down into a swarm, custom rage,...

zuraxis commented 1 year ago

For a more Ainz like OP ability, what about one that increase the duration and/or min summon count IE level summon wolves going from 1d3+ 1 to 1d3+1+5 or something

NightOwlByDay commented 1 year ago

Would it be possible to create some defensively oriented OP abilities? The current OP abilities are mostly of an offensive or utility nature.

My suggestions would be

  1. An OP ability that makes all attacks targeting that character automatically miss.
  2. An OP ability that makes the character immune to all spells / magic.

I am a little late to the party with those suggestions, though. 5.0.0 already brings both of these to the table, just not as OP abilities. Number 1 as one of the new “Hax” Features of the base Isekai Protagonist class “Faster than Light”. Number 2 as the new Background “Rationalist” or “Godhood” from the God Emperor, if I understand both of these correctly. Or is there a difference between the two? Barring the obvious drawback of Rationalist and the fact that Godhood also makes you immune to all kinds of damage.

Would it be too redundant to also add these as overpowered abilities, in your opinion?

JohN100x1 commented 1 year ago

Feels abit redundant to be honest. I might consider this for 6.0.0 when I rework the class again, some people actually want the class to be less overpowered so moving the features to the OP ability selection might make more sense.

Necht commented 1 year ago

It's not a very strong ability, but it's a nice one.

Special Power: Master of Weapons Damage from weapon are now maximized.

This ability is based on the angel's "Grand Blessing" skill.

"Grand Blessing: Additional damage and healing from Sword of Heaven are now maximized."

mathias0903 commented 1 year ago

a underpowered/less powerful version of Super Buff that scales with level. as for how to potentiel scale: buffs from level 1 spells, at lvl 1 buffs from level 2 spells, at lvl 3 buffs from level 3 spells, at lvl 5 buffs from level 4 spells, at lvl 7 and so on, basically following you spell progression, so its only buffs you could have potentiel cast yourself. still keep them all 24 hours thou.