when leveling the character to 20 after recompiling the new code everything looked fine and abilities etc. worked as well during a quick test but starting a new game of the main campaign to test something else I discovered that the hulrun dialogue broke:
`[347.7446 - Default]: Object reference not set to an instance of an object
at Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.CanShow () [0x0008c] in <8f57681cdbff40f38c563013d8c26a8c>:0
at (wrapper dynamic-method) Kingmaker.Controllers.Dialog.DialogController.Kingmaker.Controllers.Dialog.DialogController.AddAnswers_Patch1(Kingmaker.Controllers.Dialog.DialogController,System.Collections.Generic.IEnumerable`1,Kingmaker.DialogSystem.Blueprints.BlueprintCueBase)
at (wrapper dynamic-method) Kingmaker.Controllers.Dialog.DialogController.Kingmaker.Controllers.Dialog.DialogController.AddAnswers_Patch1(Kingmaker.Controllers.Dialog.DialogController,System.Collections.Generic.IEnumerable`1,Kingmaker.DialogSystem.Blueprints.BlueprintCueBase)
at Kingmaker.Controllers.Dialog.DialogController.PlayBasicCue (Kingmaker.DialogSystem.Blueprints.BlueprintCue cue) [0x00092] in <8f57681cdbff40f38c563013d8c26a8c>:0
at Kingmaker.Controllers.Dialog.DialogController.PlayCue (Kingmaker.DialogSystem.Blueprints.BlueprintCueBase cue) [0x0008b] in <8f57681cdbff40f38c563013d8c26a8c>:0
at Kingmaker.Controllers.Dialog.DialogController.Tick () [0x00026] in <8f57681cdbff40f38c563013d8c26a8c>:0
at Kingmaker.GameModes.GameMode.Tick () [0x0002f] in <8f57681cdbff40f38c563013d8c26a8c>:0 `
when leveling the character to 20 after recompiling the new code everything looked fine and abilities etc. worked as well during a quick test but starting a new game of the main campaign to test something else I discovered that the hulrun dialogue broke: `[347.7446 - Default]: Object reference not set to an instance of an object at Kingmaker.DialogSystem.Blueprints.BlueprintAnswer.CanShow () [0x0008c] in <8f57681cdbff40f38c563013d8c26a8c>:0
at (wrapper dynamic-method) Kingmaker.Controllers.Dialog.DialogController.Kingmaker.Controllers.Dialog.DialogController.AddAnswers_Patch1(Kingmaker.Controllers.Dialog.DialogController,System.Collections.Generic.IEnumerable`1,Kingmaker.DialogSystem.Blueprints.BlueprintCueBase)
at (wrapper dynamic-method) Kingmaker.Controllers.Dialog.DialogController.Kingmaker.Controllers.Dialog.DialogController.AddAnswers_Patch1(Kingmaker.Controllers.Dialog.DialogController,System.Collections.Generic.IEnumerable`1,Kingmaker.DialogSystem.Blueprints.BlueprintCueBase)
at Kingmaker.Controllers.Dialog.DialogController.PlayBasicCue (Kingmaker.DialogSystem.Blueprints.BlueprintCue cue) [0x00092] in <8f57681cdbff40f38c563013d8c26a8c>:0
at Kingmaker.Controllers.Dialog.DialogController.PlayCue (Kingmaker.DialogSystem.Blueprints.BlueprintCueBase cue) [0x0008b] in <8f57681cdbff40f38c563013d8c26a8c>:0
at Kingmaker.Controllers.Dialog.DialogController.Tick () [0x00026] in <8f57681cdbff40f38c563013d8c26a8c>:0
at Kingmaker.GameModes.GameMode.Tick () [0x0002f] in <8f57681cdbff40f38c563013d8c26a8c>:0 `
I am aware of this and working on it