Closed kjk001 closed 1 year ago
This is a bug. I don't think claws should get the effect applied twice.
it is because they count as both mainhand and offhand, for the offhand buff it should be possible to add a condition that says and not mainhand which would fix this
I noticed in your branch that in AuraOfRighteousWrathEnchantment
, after replacing CreateWeaponEnchantment
with CreateBlueprint<BlueprintWeaponEnchantment>
, that bp.WeaponFxPrefab = new PrefabLink();
is missing. This might lead to bugs from my experience with null prefab fields in buffs.
Did you figure out the if condition here to prevent it from applying the buff to a secondary hand if it also a main hand?
I haven't been able to figure this out. I think I'll keep it as it is for now.
There doesn't seem to be a condtition allowing for an and not condition on the weapons type check.
I've also occasionally had it roll the 5d6 like 40 times (5d6+5d6+5d6...) on a charge attack. Definitely a feature (except that it makes the game seize up for a moment) since it's only happened on allies and animal companions, and I have no idea how to reproduce it reliably. Might be involved with the Pounce ability, though.
Since I will be rewroking this feature, I will remove the effect on additional limbs.
AuraOfRighteousWrathEnchantment is applied twice on weapons that are both primary and secondary hand equips. I think only claws grown by an ability are affected, but still they get it twice :D