John-Smith-Modded / JSTR-Modded-1.7.x

John Smith: Technician's Remix for MC 1.7.x
https://john-smith-modded.github.io/
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Ore overhaul #140

Closed Oddface closed 7 years ago

Oddface commented 8 years ago

I've been experimenting a bit with the ores lately. There are a lot of weird inconsistencies in how the ores are done in the standard pack. I think a more clear style would make it easier for people to make ore textures as well as make overlay textures in mods like underground biomes work better. We should also bring the standard ores and the Legacy ores more in line with each other so that they can use the same nether ore textures and overlay textures without creating inconsistencies. I started creating overlays from the Legacy ores, cleaning them up and rounding off a bit. I think it's yielding mostly decent results. I'm trying to make JSTR style textures based on them as well. Here are some copper textures: copper copperuniversal Some overlay examples from underground biomes (including edge cases) blackgraniteoverlay chertoverlay daciteoverlay marbleoverlay

Thoughts?

ScottKillen commented 8 years ago

:+1:

lesdmark commented 8 years ago

I like the fact that copper is redish orange again the biggest trick I have discovered is making sure the ore doesn't look like it's sitting on top of the texture below it.

Oddface commented 8 years ago

Here are some new versions of copper, tin, lead and nickel. universalcopper universaltin universallead universalnickel