JohnBaracuda / com.baracuda.runtime-monitoring

Runtime Monitoring is an easy way for you to monitor the value or state of custom C# members during runtime. Just add the 'Monitor' attribute to a field, property, event, method or even class and get its value or state displayed automatically in a customizable and extendable debug UI.
MIT License
408 stars 22 forks source link

exmaple scene broken #25

Closed XeonG closed 5 months ago

XeonG commented 6 months ago

Failed to create Physics Mesh from source mesh. One of the triangles is too large. It's recommended to tesselate the large triangles. Source mesh name: Plattform_01 — at bool UnityEditor.SceneManagement.EditorSceneManager.ReloadScene(Scene scene) void UnityEditor.SceneHierarchy.DiscardChangesInSelectedScenes(object userData) void UnityEditor.GenericMenu.CatchMenu(object userData, string[] options, int selected)

JohnBaracuda commented 5 months ago

Hey, apologies for the delayed response. Could you provide more details on where or how exactly this issue occurs? The example scene runs perfectly fine on my end with a fresh install of Unity 2022.3.19.1. I suspect the issue might relate to the scale of the platforms in the example scene. However, if it doesn't break anything, my inclination is to leave it as is for now.