Open XeonG opened 2 months ago
Failed to create Physics Mesh from source mesh. One of the triangles is too large. It's recommended to tesselate the large triangles. Source mesh name: Plattform_01
Failed to create Physics Mesh from source mesh. One of the triangles is too large. It's recommended to tesselate the large triangles. Source mesh name: Plattform_01
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at bool UnityEditor.AssetDatabase.OpenAsset(int, int, int) x 3
void UnityEditor.ProjectBrowser.OpenAssetSelection(int[] selectedInstanceIDs)
void UnityEditor.ProjectBrowser.OpenListAreaSelection()
void UnityEditor.ProjectBrowser.ListAreaItemSelectedCallback(bool doubleClicked)
void UnityEditor.ObjectListArea.SetSelection(int[] selectedInstanceIDs, bool doubleClicked)
void UnityEditor.ObjectListArea+LocalGroup.HandleMouseWithDragging(ref AssetReference assetReference, int controlID, Rect rect)
void UnityEditor.ObjectListArea+LocalGroup.DrawItem(Rect position, FilterResult filterItem, BuiltinResource builtinResource, bool isFolderBrowsing)
void UnityEditor.ObjectListArea+LocalGroup.DrawInternal(int beginIndex, int endIndex, float yOffset)
void UnityEditor.ObjectListArea+Group.Draw(float yOffset, Vector2 scrollPos, ref int rowsInUse)
void UnityEditor.ObjectListArea.HandleListArea()
void UnityEditor.ObjectListArea.OnGUI(Rect position, int keyboardControlID)
void UnityEditor.ProjectBrowser.OnGUI()
void UnityEditor.HostView.InvokeOnGUI(Rect onGUIPosition)
void UnityEditor.DockArea.DrawView(Rect dockAreaRect)
void UnityEditor.DockArea.OldOnGUI()
void UnityEngine.UIElements.IMGUIContainer.DoOnGUI(Event evt, Matrix4x4 parentTransform, Rect clippingRect, bool isComputingLayout, Rect layoutSize, Action onGUIHandler, bool canAffectFocus)
bool UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent(Event e, Matrix4x4 worldTransform, Rect clippingRect, Action onGUIHandler, bool canAffectFocus) x 3
bool UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw(EventBase evt, bool canAffectFocus, bool verifyBounds)
bool UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI(EventBase evt, bool canAffectFocus, bool verifyBounds)
void UnityEngine.UIElements.IMGUIContainer.HandleEventBubbleUp(EventBase evt)
void UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPathWithCompatibilityEvent(EventBase evt, EventBase compatibilityEvt, BaseVisualElementPanel panel, VisualElement target, bool isCapturingTarget)
void UnityEngine.UIElements.EventDispatchUtilities.DispatchToCachedElementUnderPointerOrPanelRoot(EventBase evt, BaseVisualElementPanel panel, int pointerId, Vector2 position)
void UnityEngine.UIElements.EventDispatchUtilities.DispatchToCapturingElementOrElementUnderPointer(EventBase evt, BaseVisualElementPanel panel, int pointerId, Vector2 position)
void UnityEngine.UIElements.PointerEventBase