Open Azure-Agst opened 7 years ago
To build for your device, configure Scripts/build.beta.rb and then run it.
The goal is to get it run directly from Xcode on devices, but a large refactor is taking place to enable this. Due to sandboxing we need to install it from a .deb to be able to use most of the APT functions.
** BUILD FAILED **
The following build commands failed:
CompileC Release/Device/temp/Limitless.build/Objects-normal/armv7/Application.o Source/Application/Application.mm normal armv7 objective-c++ com.apple.compilers.llvm.clang.1_0.compiler
(1 failure)
???
I've been fighting with missing header when trying to build in Xcode for a couple hours now to no avail....
I must say it's not as easy as the readme makes it sound. . .
@mwoolweaver Someone didn't do a full class-dump? I find it odd, considering it compiled for others. Maybe we're missing something? Since it's based off Cydia, i'll try dumping it tomorrow and comparing? (Convince someone to get me a precompiled version of limitless so I can compare that too?)
EDIT: also, what header are you missing? Same one? because that may just be because we dont have system headers in our development area. "<sys/reboot>" looks systemwide. I'll look into it.
EDIT 2: Then again, i may just be speaking gibberish right now but hey i guess we'll see tomorrow?
(also, sorry about my idiocracy a couple months ago. Just read the PDF put in kpwn/iOSRE and I've been enlightened. Generally new to this.)
Hey there! I'm brand new and when I tried compiling the app for the first time in Xcode, it told me that I'm missing the "sys/reboot.h" header. Has this been adressed already, and if so, what's the solution?
I'm using:
EDIT: While I'm writing this, I tried compiling it to a sim rather than my iPad and it worked. Anything we can do to allow it to run on devices from Xcode directly, or do we need to compile it to a .deb and use iFile to install each build? (Also, if the latter, how to? Export .app and dpkg-deb like usual?)
Thanks!