Closed 0n0w1c closed 1 year ago
Re-grouped the Pu recipes to follow the vanilla U recipes per, Point 2.
Did you account for the breeder fuel cell taking more ingredients per cell for results in reprocessing?
hmm, checking it now.
Point 2: I think PE recipes should be moved to where vanilla nuclear recipes are.
Point 4: I think hiding and disabling these recipes is enough, as I don't understand why showing hidden and disabled recipes would be needed. And yes, they can be removed from the game completely by setting the entry to nil
I just doubled the amount of returned scrap items from the breeder fuel cell reprocessing.
I think the first three suggestions have been met and 4 is a pass.
Alright then, thanks for the changes!
This is to address the points 1 & 3 in issue #92. Plutonium processing technology prerequisite changed from vanilla fluid-handling to ir-barrelling. Adjusted reprocessing recipes, lower steel scrap by 1 and added concrete scrap and variable product amounts to be more IR3-like.
Point 2, this is your choice. I did move PE recipes to a single row. But as for the tab, I left them as you placed them. Separates PE recipes from vanilla as more advanced process/products. But I can see the point of having all nuclear in one place.
Point 4, I do not use FNEI but rather RecipeBook. If I change the settings to include disabled and hidden recipes they are visible. I think the recipes would need to be set to nil to remove completely, but not sure.