The character tests for the Battle Simulator are using a random seed which makes for poor unit testing. This needs to be able to be given a fixed seed for the Random object with the unit tests being updated to use the fixed seed with fixed expected outputs
Acceptance Criteria:
The character class can be given a fixed random seed for level ups
The character tests are updated to use fixed seeds for tests
The character tests use set expected outcomes instead of ranges
The character tests for the Battle Simulator are using a random seed which makes for poor unit testing. This needs to be able to be given a fixed seed for the Random object with the unit tests being updated to use the fixed seed with fixed expected outputs
Acceptance Criteria: