Closed GoogleCodeExporter closed 8 years ago
That is actually normal behavior.
fluorescence only repaints stuff that has changed since the last frame. Thus
the amount of drawing varies a lot (from nothing to everything). When there is
water on the screen, the water area has to be redrawn in each frame, thus
lowering the frame rate.
But I agree that the fps display is too volatile and should be improved.
Original comment by spin@fluorescence-client.org
on 3 Sep 2012 at 1:02
Original issue reported on code.google.com by
paulgabr...@gmail.com
on 2 Sep 2012 at 8:41Attachments: