JohnnyonFlame / droidports

A repository for experimenting with elf loading and in-place patching of android native libraries on non-android operating systems.
GNU General Public License v3.0
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Is it possible to compile and run on aarch64? #10

Closed dokoma closed 7 months ago

dokoma commented 7 months ago

I compiled it but it runs into "out of memory" error. would you like to tell me if I got the wrong direction?

JohnnyonFlame commented 7 months ago

The rewrite I'm doing to support newer GameMaker Studio versions also supports aarch64, stay tuned.

JohnnyonFlame commented 7 months ago

@dokoma Might want to head over to GMLoader-next. Keep in mind only gms 2 and up have aarch64.

dokoma commented 7 months ago

Thanks for your concern! I have cloned that 2 days ago, and it looks hard for me to build, Long story to short : my cross compiler toolchain has only gcc7 , so I stuck at thunks/libc/misc.cpp . My initial intention is to make am2r runs on my aarch64-only handheld,( as far as I know, the am2r is gms14 only? ), and you remind me only gms2 support aarch64, so... is my wish possible?

JohnnyonFlame commented 7 months ago

Open an issue on GMLoader-next providing your build logs and other information you might have.