JohnoRobson / GodotBattleRoyal

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Occasional error when player is killed #26

Open JohnoRobson opened 10 months ago

JohnoRobson commented 10 months ago
E 0:02:19:0763   world.gd:157 @ change_scene(): Parameter "data.tree" is null.
  <C++ Source>   scene/main/node.h:413 @ get_tree()
  <Stack Trace>  world.gd:157 @ change_scene()
                 world.gd:142 @ _on_player_killed()
                 actor.gd:102 @ _on_health_depleted()
                 health.gd:16 @ take_damage()
                 hurtbox.gd:13 @ take_damage()
                 damage.gd:16 @ perform()
                 action_stack.gd:35 @ perform()
                 action_system.gd:15 @ _process()