When an AI enters find_health_state and no health is available, they will get stuck and not execute another state. The find_health_state execute is correctly receiving null from the get_closest_available_health method and should return to the find_enemy_state. Perhaps its low health is causing it to instantly return to the find_health_state?
When an AI enters find_health_state and no health is available, they will get stuck and not execute another state. The find_health_state execute is correctly receiving null from the get_closest_available_health method and should return to the find_enemy_state. Perhaps its low health is causing it to instantly return to the find_health_state?