Closed ivoleitao closed 4 months ago
Hi, thanks for reporting! :)
That is indeed a bug: it should check for target.depthOrArrayLayers
instead, to split downsampling into multiple passes if the number of array layers exceeds the maximum number of array layers that can be handled within a single pass.
Ha ok, I was not sure but that's what I though as well.
Thanks !
Hi,
First of all thanks a lot for this lib. I'm currently porting it to rust and wgpu and adapting to my scenario and it's mostly done. However while looking into your code I'm a bit puzzled with the following line:
https://github.com/JolifantoBambla/webgpu-spd/blob/afbd01b8de0fbc709184a0230cba4f32c876902d/src/index.ts#L941
This does not seem to perform anything useful and seems like either a bug or a placeholder for some future change... What's the purpose of this line ?
Regards,