Open pionl opened 6 years ago
Hi, I think I have similar issue, but not quite sure how to fix. So if I just have a head with shapekeys, it works. But with armature, it does not modify the correct node.
Can you explain what url you change? How?
The armature must link to morph controller, currently it connects to geometry. Change the <skin id attribute to reference a controller with morph.
I has the same problem, skeleton has no problem. There has blend shapes, but has no effect when set one of the blend shape.
According to @pionl , the setting is right.
Anyone kown how to fix this?
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Hi,
thank you for the tool, works perfectly until I tried to use model which uses skeleton. instance_controller references the armature, not the geometry where morph are set (with my model it's last controller). SceneKit will not load blend shapes. After I fixed the url value all works well.
Best regards, Martin