Hi, this is just what I need for a upcomming test of AR and SceneKIT - but im having problems figuring out how to use this tool as I have a .dea model with shape-keys/morph-targets that I would like to include in my final scenekit-file. Can you please help me out with a quick guide on how to use your fantastic tool, please ?
Br,
Jakob
EDIT: Okay :-) I got it working by manipulation of the .dea. its a bit tricks at first, but when you know what to look for it relativly straight forward:
1: look for this line:
The id and the name values must be the same
2:look for this line:
and change it to:
Rename the instance_geometry node to instance_controller and set the url and the name på the same as you did for the controller -in my case head-morph.
I wasnt able to figure out how to use this tool, so I started playing around with the values instead...
You can also find a bit of info here: https://stackoverflow.com/questions/37516117/how-do-i-load-scnmorpher-targets-from-a-collada-dae-files-morph-controllers-in
Hi, this is just what I need for a upcomming test of AR and SceneKIT - but im having problems figuring out how to use this tool as I have a .dea model with shape-keys/morph-targets that I would like to include in my final scenekit-file. Can you please help me out with a quick guide on how to use your fantastic tool, please ?
Br, Jakob
EDIT: Okay :-) I got it working by manipulation of the .dea. its a bit tricks at first, but when you know what to look for it relativly straight forward: 1: look for this line: