Closed ericsavoiewaltz closed 5 years ago
Try to reach the device with Xcode first, that would mount the DeveloperImage on the device. Most probably it's necessary to reach com.apple.dt.simulatelocation.
I’m guessing this started because I restarted the phone without stopping the simulation. But I’m not sure.
On Tue, Apr 10, 2018 at 3:20 AM Jon Gabilondo notifications@github.com wrote:
Try to reach the device with Xcode first, that would mount the DeveloperImage on the device. Most probably it's necessary to reach com.apple.dt.simulatelocation.
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I've had same issue here. When I opened xCode and build an iOS app ( I just build without testing if opening was enough ) the library worked.
Is there any way we can use this library natively ?without xCode.
I'm using export DYLD_LIBRARY_PATH=<path to libraries>:$DYLD_LIBRARY_PATH; PATH=${PATH}:<path to libraries>; <path to libraries>/idevicelocation
@JonGabilondoAngulo Is there any way to not install Xcode but use it?Thank you for your time.
Try to use ideviceimagemounter You will need the applicable DeveloperImage from xCode for the iOS you are running tho ;)
Description: I've been spoofing my location on a real device all day. About 20 minutes ago I started receiving this error: "Could not start com.apple.dt.simulatelocation!"
Right before I started receiving this error I restarted my device. I did not stop idevicelocation before restarting my device. I'm wondering if this caused an issue?
Any help would be great. Thanks.