JonasJurczok / factorio-todo-list

A distributed todo list mod for Factorio
MIT License
35 stars 21 forks source link

small 'current task' UI #47

Closed hoylemd closed 6 years ago

hoylemd commented 6 years ago

This is a bigger idea for down the road.

Allow users to turn on a 'current task' UI that shows them their top open assigned task at all times, separately from the list UI. Since it'll only show a single task, it can be small. All it needs is to display the task's text and possibly have a 'complete' button.

I'm not sure how useful this really is, since you can get the same result from opening the full list, but I think I'd like it, so suggestion :)

Tarrke commented 6 years ago

Come on let me type my words...

Tarrke commented 6 years ago

My comment on #48: Using the todo list today I had to save and quit then load my game quite a lot of times. Sitting back at the computer I can't remember what to do then add to open the UI to check the first task. Maybe add a way to get a view on the first task assigned to me.

What do you think?

hoylemd commented 6 years ago

Yeah, that's pretty much exactly what I had in mind! I was thinking it could be a separate UI element from the button or list, maybe appearing on the right side of the screen or something. But having it replace the button might be better. @JonasJurczok What do you think?

Tarrke commented 6 years ago

I was also thinking about a new UI element in the upper right corner of the screen.

Le mer. 8 août 2018 à 03:25, Michael D. Hoyle notifications@github.com a écrit :

Yeah, that's pretty much exactly what I had in mind! I was thinking it could be a separate UI element from the button or list, maybe appearing on the right side of the screen or something. But having it replace the button might be better. @JonasJurczok https://github.com/JonasJurczok What do you think?

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JonasJurczok commented 6 years ago

I love the idea. I would also vote for the right corner. Unfortunately there is no way to create draggable windows in factorio :(

Tarrke notifications@github.com schrieb am Mi., 8. Aug. 2018, 07:41:

I was also thinking about a new UI element in the upper right corner of the screen.

Le mer. 8 août 2018 à 03:25, Michael D. Hoyle notifications@github.com a écrit :

Yeah, that's pretty much exactly what I had in mind! I was thinking it could be a separate UI element from the button or list, maybe appearing on the right side of the screen or something. But having it replace the button might be better. @JonasJurczok https://github.com/JonasJurczok What do you think?

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hoylemd commented 6 years ago

I think it is possible, actually. I'm fairly certain I was able to drag around a window while playing the other day, but my memory is very unreliable... I might be thinking about Kerbal Space Program...

JonasJurczok commented 6 years ago

At least a couple months ago it was not. And there was a thread in the forum where a developer explained why this is not possible (different render engines/levels of the UI). It sounded very final :D

So you can drag the in-game windows but not the mod created ones. Feel free to try :)

Anyway a static window would be totally fine I think.

hoylemd commented 6 years ago

oh, That makes sense, I was probably thinking of a built-in dialog. Darn. it would be nice if they made that API available.

JonasJurczok commented 6 years ago

Yep. But he said this will never happen because all mod code runs on the server and suddenly Devs would be required to deal with the server/client sync problems etc. And... They don't trust us to handle this correctly :D

As you can desync the whole game with this I understand their point...

Tarrke commented 6 years ago

Just try the mods :

I'm sure Hellmod has a dragable in-game windows. Almost sure FNEI has a repositionable UI.

I'll begin work on this today I think.

Tarrke commented 6 years ago

Grrr still not good... I must work on my git skills... I'll try one more time, should be good this time.

Tarrke commented 6 years ago

Okay I should have something that is up to date and working quite nicely. The only problem is that the frame is on the left side of the button flow, not on the rigth side.