Each remote room should have a defcon, probably being decremented at some interval, and incremented if sufficient enemy troops are in the room. A defcon above what the room can handle should result in a dropped remote.
Rough Ideas:
0: means no defense, meaning there hasn't been an attack in a very long time and we aren't even expecting invaders
1: only expecting invaders, one (appropriately sized) harasser should be enough, with necessary backup being spawned dynamically.
2: station a quad
3: drop the room
non-stationed defenders should be able to reassign to other remotes as needed
maybe the most desperate room gets the non-stationed crew. Since harassers have target lock it may be difficult to abuse this
Possibly worth looking into converting stationed defenders into non-stationed for better reaction time, but higher risk
Each remote room should have a defcon, probably being decremented at some interval, and incremented if sufficient enemy troops are in the room. A defcon above what the room can handle should result in a dropped remote.
Rough Ideas: 0: means no defense, meaning there hasn't been an attack in a very long time and we aren't even expecting invaders 1: only expecting invaders, one (appropriately sized) harasser should be enough, with necessary backup being spawned dynamically. 2: station a quad 3: drop the room
non-stationed defenders should be able to reassign to other remotes as needed maybe the most desperate room gets the non-stationed crew. Since harassers have target lock it may be difficult to abuse this
Possibly worth looking into converting stationed defenders into non-stationed for better reaction time, but higher risk