Rather than unclaiming cities, cities should have one or more hibernation modes where they stop producing creeps entirely, except for the occasional upgrader (possibly a unique role) to maintain the claim. Hibernating cities will be able to semi or fully come out of hibernation to defend themselves, maintain walls, and/or generate economic output when there is significant spare cpu (peacetime). Cities designated with hibernating ability will be able to hibernate to create excess cpu during times of need.
Rather than unclaiming cities, cities should have one or more hibernation modes where they stop producing creeps entirely, except for the occasional upgrader (possibly a unique role) to maintain the claim. Hibernating cities will be able to semi or fully come out of hibernation to defend themselves, maintain walls, and/or generate economic output when there is significant spare cpu (peacetime). Cities designated with hibernating ability will be able to hibernate to create excess cpu during times of need.