Open atonalfreerider opened 1 year ago
Cool!
This is still a work in progress right?
Yes I was able to read the data and graph it. But the framerate is abysmal and the splats are opaque. WIP
I'll try to give this a go when I get my dataset working. This is also what I would like to do with this project.
I haven't read this code yet but have you thought about preloading caching frames in memory to solve the framerate? That may be a solution as long as the video are short enough =)
This guy has figured it out for the 4K4D codebase:
https://twitter.com/pabloadaw/status/1717781832983601588
This guy also figured it out for my code!
Hello guys, did you succeed with visualizing the params.npz in Unity or any other Rendering Engine (e.g. Blender, Unreal Engine 5,...) I am currently finalizing my master's thesis on some follow-up work on dynamic 3d gaussians and would love to have some more capabilities of the respective rendering engine for visualizing the results.
@williambittner1 Hi, did you successfully visualize the params.npz in the end?
Per your invitation @JonathonLuiten, I've started to create a script for reading params.npz into Unity and animating the dynamic Gaussian Splats. For the rendering, I'm looking at this codebase: https://github.com/aras-p/UnityGaussianSplatting
Here is the script so far. It requires NumSharp to read the npz: