Closed lenny991 closed 1 month ago
Ok this is totally my bad I should've done a search first. This has just been fixed, and I expected this to not have been found yet as I haven't gotten the fixes yet. I hope I didn't notify anyone for nothing. Again, my mistake.
Hey, I already created a discussion about this but I don't think anyone reads those so here's the issue.
https://github.com/Jondolf/avian/discussions/528 Please read this for more context^
This (image below) is being printed out 'wrongfully' when two Rigidbody::Statics are overlapping on spawn. This will not create explosive behavior, as the rigidbodies are static and won't move.
I propose that this could be fixed by checking if both bodies are static before printing the warning, because two static bodies cannot have explosive behavior, again, as they do not move. This fix would be enough for my purposes at least, because this issue does not extend to anything further than my console being stuffed full of warnings which interferes with debugging.
Thanks!