Closed LeshaInc closed 1 year ago
Related to #2 (the end), but this one is more up to date and focused on the drifting
This is fixed by #90 in terms of collisions against convex meshes like the ground in that video, but I had some problems with non-convex collisions, so there's a separate issue for that: #93
Cubes start moving after a complete stop, as if they are possessed:
https://github.com/Jondolf/bevy_xpbd/assets/42153076/a26206d8-553e-421f-8d9e-cb8c89c3858d
The issue is mitigated by enabling
f64
precision.Note that it happens even when objects are close to (0, 0) and is unrelated to #84: I've tested both with and without the PR, same result.