Describe the bug
About month ago i used to play gmod on home PC but travel now, i installed all my subs on notebook and powershell installed beatrun from this fork. i checked "1" option from animation changer (reanimation project) but it seems like old, before on home PC i had new animation set eg when coiling (jump+ctrl) animation was crossarmed jump, and not straight forward "Kong" with two legs higher than middle of screen, and had hand animation when come close to a wall just like in Mirrors Edge, cant find what animation set was that, MAY be it was not reanimation project but i cant find any info bout what was it then.
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Expected behavior
Any ideas bout that animation set?
Screenshots/Videos
If applicable, add screenshots or videos to help explain your problem.
MTB changed them because some playermodels look bad with crossarmed jump.
Hand animations on the wall was disabled because of my bad implementation, i maybe will remake them
Describe the bug About month ago i used to play gmod on home PC but travel now, i installed all my subs on notebook and powershell installed beatrun from this fork. i checked "1" option from animation changer (reanimation project) but it seems like old, before on home PC i had new animation set eg when coiling (jump+ctrl) animation was crossarmed jump, and not straight forward "Kong" with two legs higher than middle of screen, and had hand animation when come close to a wall just like in Mirrors Edge, cant find what animation set was that, MAY be it was not reanimation project but i cant find any info bout what was it then. To Reproduce Steps to reproduce the behavior:
Expected behavior Any ideas bout that animation set?
Screenshots/Videos If applicable, add screenshots or videos to help explain your problem.
Additional information:
Additional context