Map: modified external towers location to make the map more simmetrical,
replaced the 2 internal towers by 4 lower attack speed and damage and
tankier ones.
added some vegetation around the ancient, put the banners right, removed
the fog of war blockers (unneccesary) added access to all high terrains
in case some creep gets stuck there
Game: fog of war enabled, removal of dominated enemies from enemy
counter working properly now
The fow blockers r there so people can't see were the waves are coming from, as the whole middle should be viable at all times, will explain today when I get home haha thx for your contribution
Joop
Map: modified external towers location to make the map more simmetrical, replaced the 2 internal towers by 4 lower attack speed and damage and tankier ones. added some vegetation around the ancient, put the banners right, removed the fog of war blockers (unneccesary) added access to all high terrains in case some creep gets stuck there
Game: fog of war enabled, removal of dominated enemies from enemy counter working properly now