Closed BattlefieldNoob closed 6 months ago
Resolves issue #21
I've add explicit done() call if executor is not running into Bun environment (globalThis.Bun === undefined)
done()
Well do release later. Hoping to get another change in.
Thank you!
Resolves issue #21
I've add explicit
done()
call if executor is not running into Bun environment (globalThis.Bun === undefined)