Open PatoFlamejanteTV opened 2 days ago
Btw this kind of also applies to Psych Engine (and its other forks too)
What is your question?
I mean both softmodding (without touching the engine's code base) and hardmodding (modifying the engine's code base).
I know it's possible to use:
- Lua (soft)
- Haxe (hard, but can be used with some tricks using soft)
- BatchFile (.bat/.cmd/
os.execute()
) (specific to operating system (Windows), soft).- C++ (?)
- JavaScript ((maybe) when run on HTML5, hard)
Are there any others that can be used?
C++ natively since desktop builds are usually compiled to C++
aside from those, there arent really any other languages that you can use
aside from those, there arent really any other languages that you can use
By the way, can I ask a question? How was Lua modding implemented in Engine? I know you can embed Lua on C, but how could Lua be embedded in Haxe?
aside from those, there arent really any other languages that you can use
By the way, can I ask a question? How was Lua modding implemented in Engine? I know you can embed Lua on C, but how could Lua be embedded in Haxe?
idk, ask shadowmario since he was the one that originally added it
aside from those, there arent really any other languages that you can use
By the way, can I ask a question? How was Lua modding implemented in Engine? I know you can embed Lua on C, but how could Lua be embedded in Haxe?
There is extra packages from llua for that and it uses linc_luajit
for llua handler
What is your question?
I mean both softmodding (without touching the engine's code base) and hardmodding (modifying the engine's code base).
I know it's possible to use:
os.execute()
) (specific to operating system (Windows)), soft).Are there any others that can be used?