JordanSantiagoYT / FNF-JS-Engine

JS Engine is basically Psych Engine but with (almost) no botplay lag and NEW features!
Apache License 2.0
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What languages ​​are supported by JS Engine? #630

Open PatoFlamejanteTV opened 2 days ago

PatoFlamejanteTV commented 2 days ago

What is your question?

I mean both softmodding (without touching the engine's code base) and hardmodding (modifying the engine's code base).

I know it's possible to use:

Are there any others that can be used?

PatoFlamejanteTV commented 2 days ago

Btw this kind of also applies to Psych Engine (and its other forks too)

moxie-coder commented 2 days ago

What is your question?

I mean both softmodding (without touching the engine's code base) and hardmodding (modifying the engine's code base).

I know it's possible to use:

Are there any others that can be used?

C++ natively since desktop builds are usually compiled to C++

JordanSantiagoYT commented 2 days ago

aside from those, there arent really any other languages that you can use

PatoFlamejanteTV commented 2 days ago

aside from those, there arent really any other languages that you can use

By the way, can I ask a question? How was Lua modding implemented in Engine? I know you can embed Lua on C, but how could Lua be embedded in Haxe?

JordanSantiagoYT commented 2 days ago

aside from those, there arent really any other languages that you can use

By the way, can I ask a question? How was Lua modding implemented in Engine? I know you can embed Lua on C, but how could Lua be embedded in Haxe?

idk, ask shadowmario since he was the one that originally added it

Stefan2008Git commented 8 hours ago

aside from those, there arent really any other languages that you can use

By the way, can I ask a question? How was Lua modding implemented in Engine? I know you can embed Lua on C, but how could Lua be embedded in Haxe?

There is extra packages from llua for that and it uses linc_luajit for llua handler