Closed JordyMoos closed 5 years ago
The collector component is correctly updated. But it is not taken into account in the LevelUpdate loop. There the components are already taken before.
This failure can happen for all components that can be updated outside their update loop.
The easy approach is to reload the data for certain components in the level update or something. Like movement and collector for now
The collector component is correctly updated. But it is not taken into account in the LevelUpdate loop. There the components are already taken before.
This failure can happen for all components that can be updated outside their update loop.
The easy approach is to reload the data for certain components in the level update or something. Like movement and collector for now