Open SbstnDC opened 3 years ago
hm this is a strange one, i get it sometimes but i cant reproduce it consistently. also i noticed it often only happens the first time the model is sent from zbrush to blender. If you can consistently preproduce it, it would be good to know the exact steps.
This issue seems to occur when the object in blender has a triangulation modifier and the "only export" option in the gob export settings is enabled. This will triangulate the object in zbrush and send it back to a mesh in blender which is not triangulated. Can you verify that this is what is happening for you?
I wanted to review how modifiers are handled for some time and this will go on the list to consider.
UVS CRASH
When I export my geometry with uvs from zbrush to blender, it contains some strange errors, as if half is wrong, if I export manually in obj, everything is fine. Any ideas. kind Regards.
Here with GOB> and manual obj import>