There are some situations when I need to fix mesh which is not symmetrical and its position not in a center of world coordinates of blender.
Exported mesh from blender always in a center of world coordinates of zbrush. Imported mesh back from zbrush in blender positioned correct. But the main problem is how exported mesh positioned in zbrush coordinates. Is there a way to prevent transforming mesh to center of world coordinates of zbrush?
There are some situations when I need to fix mesh which is not symmetrical and its position not in a center of world coordinates of blender. Exported mesh from blender always in a center of world coordinates of zbrush. Imported mesh back from zbrush in blender positioned correct. But the main problem is how exported mesh positioned in zbrush coordinates. Is there a way to prevent transforming mesh to center of world coordinates of zbrush?