Open Close2jingu opened 1 year ago
small update,inside blender i've noticed getting same result if i simply duplicate armature of a posed object being in pose, and make both visible at the same time same twist,like x2 stack of deformations instead of x1 value(if it helps to underline problem)
Is it possible to Make Zbrush install changes after sending mesh back to blender not to "Rest" pose armature but to current pose directly. I want to pose mesh in blender,quickly jump into Zbrush,make sculpts,and export it back to Blender and found model in a same pose. Right now after exporting posed model back,whole geometry turns into mess. This pipeline can insanely speed me up,is it possible?