JoseConseco / GoB

Fork of original GoB script (I just added some fixes)
GNU General Public License v3.0
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When importing from Zbrush to Blender, it only imports one object out of 10 things with the new update, and when I go back to a previous version it happens again (I have used GOB for 1 year and it never happened to me) #483

Closed Dayliv300 closed 1 month ago

Dayliv300 commented 3 months ago

I had the error and I can't find the solution, I reinstalled Blender and also reinstalled GOB and it still doesn't work

verify that it is not Zbrush, my error only happens when importing from Zbrush -> Blender, while when exporting from Blender -> Zbrush exports normally, the error happens in Zbrush when pressing GOZ/ALL/VISIBLE any of it only exports a object

BLENDER INFO LOG: Report Error : Python: Traceback (most recent call last): File "C:\Users\Name\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\GoB-master\GoB.py", line 746, in invoke run_import_manually() File "C:\Users\Name\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\GoB-master\GoB.py", line 1585, in run_import_manually bpy.ops.scene.gob_import() #only call operator update is found (executing operatros is slow)
^^^^^^^^^^^^^^^^^^^^^^^^^^ File "C:\Program Files (x86)\Steam\steamapps\common\Blender\4.2\scripts\modules\bpy\ops.py", line 109, in call ret = _op_call(self.idname_py(), kw) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ RuntimeError: Error: Python: Traceback (most recent call last): File "C:\Users\Name \AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\GoB-master\GoB.py", line 409, in GoZit unpack('<B', goz_file.read(1)) # Alpha ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ struct.error: unpack requires a buffer of 1 bytes Location: C:\Program Files (x86)\Steam\steamapps\common\Blender\4.2\scripts\modules\bpy\ops.py:109

Captura de pantalla 2024-07-17 183340 Captura de pantalla 2024-07-17 183218

gryzka commented 2 months ago

Yeah. I have same problem with send all visible models from ZBrush to Blender. I really need this option, because most of the time I'm working on ZBrush <--> Blender with more then 20 subtools. Some of my characters have almost 100 subtools. Could you solve for us this problem, please? Thank you!

gryzka commented 2 months ago

I noticed that it's possible to avoid errors by clicking the Manual button multiple times. However, this becomes complicated if you have more than just a few subtools. After manually sending from ZBrush, if you make any changes to the models, updating all subtools works without errors.

kromar commented 1 month ago

Thanks for reporting this issue. Please try this new version and see if it fixes your issue. https://github.com/JoseConseco/GoB/releases/tag/v4_1_0

gryzka commented 1 month ago

Thank you for letting me know! I'll test it after my vacation.

gryzka commented 1 month ago

Thanks! It works really well!

pon., 9 wrz 2024 o 20:23 Daniel G @.***> napisał(a):

Thanks for reporting this issue. Please try this new version and see if it fixes your issue. https://github.com/JoseConseco/GoB/releases/tag/v4_1_0

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