Originally posted by **canderled** December 8, 2022
Hello guys, is there an option or a way to avoid aving the UVs being flipped when sent to and imported from ZB using the GOB ? this is specially annoying when working with udim.
![UVFlipped](https://user-images.githubusercontent.com/96201702/206429696-c2314239-d7f9-418c-b008-0c47ae22e80a.jpg)
fliped UDIMs
Yeah, I agree with Canderled. Please don't flip UVs via GoB. This practice makes working with displacement maps in ZBrush much more complicated. When you have a character with many flipped UDIMs, baking displacement maps in ZBrush causes incorrect UDIM naming, complicating our work in the VFX and game pipeline. I noticed that only Maya GoZ works without flipping UVs, which is crucial. Other GoZ versions, like MODO and Blender, are flipping the UVs. Could you add an option dont flip UV?
Discussed in https://github.com/JoseConseco/GoB/discussions/384
fliped UDIMs Yeah, I agree with Canderled. Please don't flip UVs via GoB. This practice makes working with displacement maps in ZBrush much more complicated. When you have a character with many flipped UDIMs, baking displacement maps in ZBrush causes incorrect UDIM naming, complicating our work in the VFX and game pipeline. I noticed that only Maya GoZ works without flipping UVs, which is crucial. Other GoZ versions, like MODO and Blender, are flipping the UVs. Could you add an option dont flip UV?