JoseConseco / GoB

Fork of original GoB script (I just added some fixes)
GNU General Public License v3.0
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Uvs are flipped when sent to ZB #494

Closed kromar closed 3 weeks ago

kromar commented 1 month ago

Discussed in https://github.com/JoseConseco/GoB/discussions/384

Originally posted by **canderled** December 8, 2022 Hello guys, is there an option or a way to avoid aving the UVs being flipped when sent to and imported from ZB using the GOB ? this is specially annoying when working with udim. ![UVFlipped](https://user-images.githubusercontent.com/96201702/206429696-c2314239-d7f9-418c-b008-0c47ae22e80a.jpg)

image

fliped UDIMs Yeah, I agree with Canderled. Please don't flip UVs via GoB. This practice makes working with displacement maps in ZBrush much more complicated. When you have a character with many flipped UDIMs, baking displacement maps in ZBrush causes incorrect UDIM naming, complicating our work in the VFX and game pipeline. I noticed that only Maya GoZ works without flipping UVs, which is crucial. Other GoZ versions, like MODO and Blender, are flipping the UVs. Could you add an option dont flip UV?

kromar commented 4 weeks ago

you find the uv flip options in this latest release https://github.com/JoseConseco/GoB/releases/tag/v4_1_2