Open ANDERSONTECHWERKS opened 2 years ago
I think the best answer to this may come in the form a an actual design document. With there being infinite option I would like to completely lay it all out in order to have an organized vision. I think a basic inventory system (something with 3-4 slots for weapons/spells/usable items) would be a great beginning. As for combat, with the current idea being tied to being on in terminal, a turn-based combat system would be the only option I could think of.
I'll start a design document this weekend, I can either commit it to be in the program files or send it to you directly, let me know what you think.
Design document can be separate from the code.
We should probably discuss what features you want this software to have to begin with. Specifically: What core functionality do you want? (Inventory? RNG? What combat system? Etc.)