Josefstu / Pythons-Quest

Text adventure game
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Discussion: Features #6

Open ANDERSONTECHWERKS opened 2 years ago

ANDERSONTECHWERKS commented 2 years ago

We should probably discuss what features you want this software to have to begin with. Specifically: What core functionality do you want? (Inventory? RNG? What combat system? Etc.)

Josefstu commented 2 years ago

I think the best answer to this may come in the form a an actual design document. With there being infinite option I would like to completely lay it all out in order to have an organized vision. I think a basic inventory system (something with 3-4 slots for weapons/spells/usable items) would be a great beginning. As for combat, with the current idea being tied to being on in terminal, a turn-based combat system would be the only option I could think of.

I'll start a design document this weekend, I can either commit it to be in the program files or send it to you directly, let me know what you think.

ANDERSONTECHWERKS commented 2 years ago

Design document can be separate from the code.