Here's a listing of a couple ideas for star travel engines.
System Engines: Note that the speeds I put down are just for relative
comparison--do whatever you need to when putting them into your game!
Nuclear Rocket. Powered by a nuclear reactor and reaction mass. Physically
largest engine. Speed = 0.3 LY/turn
Nuclear Pulse. Powered by dropping a bunch of bombs behind the ship that push
it forward (see Project Orion for more details). Perhaps the bomb-projecting
mechanism could serve as a weapon in combat? Large-to-moderate sized engine.
Speed = 0.3 LY/turn
Fusion Rocket. Same as nuclear rocket, but using a fusion reactor as power
source and using much less fuel. Moderate sized engine. Speed = 0.5 LY/turn
Antimatter. Reacts very small quantities of matter and anti-matter. Requires
a high level of competency with electromagnetics. Small chance that when a
ship is destroyed its reactor will go critical and damage nearby ships. Small
engine, fast in combat. Speed = 0.8 LY/turn
Grav Drive. Creates an artificial gravity well that pulls a ship in the
desired direction. Very small engine, very quick movement in combat. Speed =
0.999 LY/turn.
Stellar engines:
Warp drive. Standard FTL, nothing fancy. Moderate speed, size, etc.
Jump drive. Enables instantaneous movement between two points. Very large
engine, requires advanced technology?
Other than that I don't have too many stellar engine ideas--those two are the
main ways I can see moving, the rest is just coming up with names for
fast/slower, bigger/smaller versions of them.
Original issue reported on code.google.com by RobertMe...@gmail.com on 23 Nov 2011 at 6:46
Original issue reported on code.google.com by
RobertMe...@gmail.com
on 23 Nov 2011 at 6:46