JosephClay / beyond-beyaan

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Warped Realities technology contributions #23

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Projectile weapon. Danmaku cannons.
-Very energy intensive but spectacularly christmas like in effect. Fires a 
dozen energy projectiles in an arc towards the enemy, 1 second after launch 
with the projectiles now forming crescent every projectile explodes into three 
small shots directed in a shotgun spread at the enemy.

Missile modification MIRV 3
- At a preset distance from the enemy ship the missile divides into three 
smaller missiles each with a third of the impact power.

Missile modification MIRV 5
-As above but divided into 5 smaller missiles. These two techs are counter to 
point defence via saturating the engagement zone with targets.

Missile modification emission seeking.
-Missile is three times as likely to damage engine modules in comparison to any 
other module as it seeks out the engine emissions of the target on final 
approach.

Missile warhead Laserhead.
Missile does not hit the target but instead fires a laser beam from a standoff 
range. This results in less damage but less ability for the point defence to 
intervene.

Missile body Blink.
-Missile comes equipped with a small dimensional motor capable of blinking the 
missile towards its target without being intercepted. Blink missiles do not 
update their telemetry while blinking however. So they emerge from Blink near 
where the enemy ship was a turn ago not where it is now.

projectile weapon Sizzler cannon.
Fires a single shell that explodes into a fiery conical burst of destructive 
energy near the target.

Beam weapon wave motion gun.
Requires incredible amounts of energy to fire, fires on the turn after the 
order is given. When the order is given the target angle for the beam is saved. 
A turn later when the beam actually fires it hits every ship in a broad column 
along that firing angle.

Shield type. Blink shield.
Only protects against projectiles and missiles, no protection against beams. 
Works by blinking the projectile or missile harmlessly into another dimension 
just before impact. This shield's defence rating is represented in the number 
of projectiles it can blink out each turn. Any projectiles or missiles beyond 
that which hit will go through and inflict harm.

Special. Invasion pod.
This variant transport pod is expensive but gives a one battle bonus to the 
soldier power of all troops it deploys if used in a planetary invasion.

Projectile Flak burst.
Simple projectile that explodes and inflicts damage on everything in a small 
circular patch around the projectile.

Missile warhead. Ionic shock.
This missile warhead inflicts 50% normal damage but inflicts %50 of its damage 
as a reduction to the target's energy reserves.

Original issue reported on code.google.com by chrisjon...@googlemail.com on 23 Nov 2011 at 8:12

GoogleCodeExporter commented 9 years ago

Original comment by zeraa...@gmail.com on 17 Mar 2014 at 5:38