JosephClay / beyond-beyaan

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Warped Realities Technology contributions 4 #26

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Projectile/beam mount. Salvo.
Three weapons forming a battery with common fire control. Takes up weapon space 
*2.25 due to shared fire control systems. All weapons fire sequentially.

Projectile/beam mount. Volley.
As above but six weapons taking up weapon space *4.5.

Projectile/beam mount. Barrage.
As above but ten weapons taking up weapon space *7.5.

Beam modifier. Frequency synchronizer.
By analyzing the enemy shield we can synchronize our beams wave length with 
regular oscillations in the defensive energy field. This reduces its ability to 
stop our beam from striking the ship by 50%.

Projectile modifier. Achilles targeting system.
By scanning the target vessel's armoured hull for weakpoints we can bypass the 
stronger areas of the enemy hull. Enemy armour protects at 75% against 
projectiles with the Achilles targeting system, on a critical hit it protects 
at 25%.

System engine modification. Afterburner.
turbocharges the ship's engines for a single turn allowing them to produce 
three times the thrust. Once the turn has expired however the afterburner 
cannot be activated again safetly for the rest of the battle without risking 
significant engine damage.

Armour type. Collapsed laminate.
Multiple layers of material are gravitationally compressed into incredibly 
dense yet thin sheets before being bonded together generating a defensive 
surface with incredible thermal absorption abilities. Beam weapons inflict much 
reduced damage against the layers however the compression process leaves the 
armour with no flexibility meaning it takes higher than usual damage from 
projectiles due to fractures and cracking.

Original issue reported on code.google.com by chrisjon...@googlemail.com on 25 Nov 2011 at 2:16

GoogleCodeExporter commented 9 years ago

Original comment by zeraa...@gmail.com on 17 Mar 2014 at 5:38