JosephClay / beyond-beyaan

Automatically exported from code.google.com/p/beyond-beyaan
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Universal pop/factory #57

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
For accurate scaling of difficulty level and AI development, make game startup 
universally 40 pop and 30 buildings (for all levels and players). Also, 
research cost is universal for all levels and all players (I recommend MOO1's 
impossible for now). The only difference between the difficulty levels is the 
handicap/penalty for production applied to the AI only. (I stated this before).

Original issue reported on code.google.com by brent.c....@gmail.com on 3 Apr 2014 at 6:12

GoogleCodeExporter commented 9 years ago
Fixed in revision 255

Original comment by zeraa...@gmail.com on 7 Apr 2014 at 4:31