Josh30036207 / NESDev

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Enemy load isn't correctly identifying wolf boss #27

Closed Josh30036207 closed 8 months ago

Josh30036207 commented 8 months ago

Ok this is now fixed, just reporting it so I don't forget. The wolf boss check was: bossType == 'w'. The enemy map was set to 'W'. Small mistake but as case was not the same, comparison was false.