Closed rajatk001 closed 3 years ago
Describe the bug After clicking on Connect to Spotify button i am facing following error.
2021-01-06 12:57:30.399 31214-29113/? E/Unity: Service hasn't been set! UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process()
1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
2021-01-06 12:59:31.437 992-1177/? E/ANDR-PERF-LM: GamePerfEngine: runAsync() 463: Hint is for com.fitplus.spotify/com.unity3d.player.UnityPlayerActivity/1 = 0x1004 PID=1711 2021-01-06 12:59:31.765 31214-31214/? D/ViewRootImpl[UnityPlayerActivity]: windowFocusChanged hasFocus=false inTouchMode=true
Platform:
Unity Version:
Describe the bug After clicking on Connect to Spotify button i am facing following error.
2021-01-06 12:57:30.399 31214-29113/? E/Unity: Service hasn't been set! UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction
1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction
1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process()2021-01-06 12:59:31.437 992-1177/? E/ANDR-PERF-LM: GamePerfEngine: runAsync() 463: Hint is for com.fitplus.spotify/com.unity3d.player.UnityPlayerActivity/1 = 0x1004 PID=1711 2021-01-06 12:59:31.765 31214-31214/? D/ViewRootImpl[UnityPlayerActivity]: windowFocusChanged hasFocus=false inTouchMode=true
Platform:
Unity Version: