Thalassophobia is an expansive content mod with 30+ new items and a new elite type. Development is still ongoing, and the current mod is very rough. There will be issues or crashes, but the general effects of all the new content should work. If you want to give feedback or have any suggestions you can reach out to me on Discord @jt hehe#5756.
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More issues with nullifiers: The Chef mod becomes broken due to them. #8
In my modpack, I've discovered yet another issue with the existence of nullifiers.
I had been having an issue with the chef survivor mod which stopped his oil trails from igniting. This had stopped me playing him for long periods of time in sadness that it was broke.
However, magically and with not much surprise, after i turned off purifying light to stop nullifiers from spawning to prevent issues with aetherium making my game a slideshow, my own balance frustration with getting bodied by these beefy bois early on especially with proc and status reliant survivors and also their insistence on spawning constantly despite being set to a rarity number above 30. Now suddenly the chef has decided to start working again.
I dunno what to say. So many issues with this one elite...
In my modpack, I've discovered yet another issue with the existence of nullifiers.
I had been having an issue with the chef survivor mod which stopped his oil trails from igniting. This had stopped me playing him for long periods of time in sadness that it was broke.
However, magically and with not much surprise, after i turned off purifying light to stop nullifiers from spawning to prevent issues with aetherium making my game a slideshow, my own balance frustration with getting bodied by these beefy bois early on especially with proc and status reliant survivors and also their insistence on spawning constantly despite being set to a rarity number above 30. Now suddenly the chef has decided to start working again.
I dunno what to say. So many issues with this one elite...