Closed Arxcis closed 4 years ago
You'll need to put the MinGW headers for DirectX in include/native/directx
I need to re-evaluate the licenses on that to see if we can redistribute or not.
@Joshua-Ashton Thanks!
Here is what I ended up doing:
➜ brew install mingw-w64
...installing
➜ cd ~/Cellar/mingw-w64/7.0.0_2/toolchain-x86_64/x86_64-w64-mingw32/include/
➜ cp d3d*.h dxgi*.h ~/git/github/Joshua-Ashton/dxvk-native/include/native/directx/
Now ninja is successful 🎉
➜ ninja -C build
...ninjaing
[205/205] Linking target src/d3d9/libdxvk_d3d9.so
Definitely relevant to #1
Hi, I am trying to build
dxvk-native
for the first time (Because I finally know what Meson is 🚀) . My issue is that that thedxgi1_5.h
-header file is not found. See detailed output below.I found a similar issue here https://github.com/doitsujin/dxvk/issues/1239. The answer given is to update
mingw-w64
to version >= 6.0.Is
mingw-w64
still required to compile dxvk-native though?Screenshot
meson build --reconfigure
ninja -C build