I removed the hard coded OpenGL RendererType in bigg.cpp and replaced it with the type parameter which is RendererType::Count by default. The cubes example has been updated to load the shaders based on the selected RendererType. I used loadShader from the bgfx examples for reference. Both examples have been tested on Windows, Mac, and Linux without any issues.
I removed the hard coded OpenGL RendererType in bigg.cpp and replaced it with the type parameter which is RendererType::Count by default. The cubes example has been updated to load the shaders based on the selected RendererType. I used loadShader from the bgfx examples for reference. Both examples have been tested on Windows, Mac, and Linux without any issues.