Gene Hunter is a monster catcher game created in Unreal Engine 5. It is in the same genre as Pokémon, but it is not a clone and has no affiliation. See README.md for more info or email AskGeneHunter@gmail.com
Could we create a basic (macro?) template to test regular things for allUEffectComponents? Like UNIT_TEST_BASICS(EffectType) that tests silenceability, stacks, priority, etc.?
This was previously working, but it's now in the process of streamlining. Might as well make an official issue out of it.
Still need:
AffinitiesComponent
GetUnspentPoints
:SetUnspentPoints
LevelComponent
Test the following:
StatsComponent
RandomizeStats
:RecalculateStats
:ModifyStat
: