Open GoogleCodeExporter opened 9 years ago
After performing a few test runs with modifications to the WMO rotation code,
I've determined that the issue appears to be related to WMO's that are built
from multiple WMO files, such as larger cities and structures. Other WMO's that
are single houses and the like, appear properly in the editor (or so it seems).
I carried out my tests on r81. I used Zul'Gurub as an example, because the
ZulGurubCity.wmo ends up not only mirrored, but flipped in position over the
ADT's - such that, if you were inside the instance, the sandstone walls would
only appear outside of the instance (and mirrored).
So I'm not a good programmer in the least, but I'm good at analyzing wacky
problems and trying to solve them (hence testing this issue) - I believe
there's something to how the relative rotation of each WMO segment is
calculated that is screwy right now. I'm still trying to figure it out. I
managed to un-flip the ZG WMO, but it was still mirrored - as in, walls that
should be to the right were to the left, and vice-versa. Bizarre.
Original comment by notjimm...@gmail.com
on 25 Sep 2012 at 1:56
Original issue reported on code.google.com by
notjimm...@gmail.com
on 23 Aug 2012 at 4:40